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+// VERSION: 2.2 LAST UPDATE: 13.03.2012
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+/*
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+ * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
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+ *
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+ * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
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+ * Website: http://code.google.com/p/jqueryrotate/
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+ */
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+
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+// Documentation removed from script file (was kinda useless and outdated)
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+
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+(function($) {
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+var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
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+for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
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+// Bad eval to preven google closure to remove it from code o_O
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+// After compresion replace it back to var IE = 'v' == '\v'
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+var IE = eval('"v"=="\v"');
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+
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+jQuery.fn.extend({
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+ rotate:function(parameters)
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+ {
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+ if (this.length===0||typeof parameters=="undefined") return;
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+ if (typeof parameters=="number") parameters={angle:parameters};
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+ var returned=[];
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+ for (var i=0,i0=this.length;i<i0;i++)
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+ {
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+ var element=this.get(i);
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+ if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
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+
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+ var paramClone = $.extend(true, {}, parameters);
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+ var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
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+
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+ returned.push($(newRotObject));
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+ }
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+ else {
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+ element.Wilq32.PhotoEffect._handleRotation(parameters);
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+ }
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+ }
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+ return returned;
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+ },
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+ getRotateAngle: function(){
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+ var ret = [];
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+ for (var i=0,i0=this.length;i<i0;i++)
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+ {
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+ var element=this.get(i);
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+ if (element.Wilq32 && element.Wilq32.PhotoEffect) {
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+ ret[i] = element.Wilq32.PhotoEffect._angle;
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+ }
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+ }
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+ return ret;
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+ },
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+ stopRotate: function(){
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+ for (var i=0,i0=this.length;i<i0;i++)
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+ {
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+ var element=this.get(i);
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+ if (element.Wilq32 && element.Wilq32.PhotoEffect) {
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+ clearTimeout(element.Wilq32.PhotoEffect._timer);
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+ }
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+ }
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+ }
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+});
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+
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+// Library agnostic interface
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+
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+Wilq32=window.Wilq32||{};
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+Wilq32.PhotoEffect=(function(){
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+
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+ if (supportedCSS) {
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+ return function(img,parameters){
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+ img.Wilq32 = {
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+ PhotoEffect: this
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+ };
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+
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+ this._img = this._rootObj = this._eventObj = img;
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+ this._handleRotation(parameters);
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+ }
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+ } else {
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+ return function(img,parameters) {
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+ // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
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+ this._img = img;
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+
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+ this._rootObj=document.createElement('span');
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+ this._rootObj.style.display="inline-block";
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+ this._rootObj.Wilq32 =
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+ {
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+ PhotoEffect: this
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+ };
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+ img.parentNode.insertBefore(this._rootObj,img);
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+
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+ if (img.complete) {
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+ this._Loader(parameters);
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+ } else {
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+ var self=this;
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+ // TODO: Remove jQuery dependency
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+ jQuery(this._img).bind("load", function()
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+ {
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+ self._Loader(parameters);
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+ });
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+ }
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+ }
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+ }
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+})();
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+
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+Wilq32.PhotoEffect.prototype={
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+ _setupParameters : function (parameters){
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+ this._parameters = this._parameters || {};
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+ if (typeof this._angle !== "number") this._angle = 0 ;
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+ if (typeof parameters.angle==="number") this._angle = parameters.angle;
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+ this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);
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+
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+ this._parameters.step = parameters.step || this._parameters.step || null;
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+ this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
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+ this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
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+ this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
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+ if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
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+ },
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+ _handleRotation : function(parameters){
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+ this._setupParameters(parameters);
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+ if (this._angle==this._parameters.animateTo) {
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+ this._rotate(this._angle);
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+ }
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+ else {
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+ this._animateStart();
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+ }
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+ },
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+
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+ _BindEvents:function(events){
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+ if (events && this._eventObj)
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+ {
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+ // Unbinding previous Events
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+ if (this._parameters.bind){
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+ var oldEvents = this._parameters.bind;
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+ for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
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+ // TODO: Remove jQuery dependency
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+ jQuery(this._eventObj).unbind(a,oldEvents[a]);
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+ }
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+
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+ this._parameters.bind = events;
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+ for (var a in events) if (events.hasOwnProperty(a))
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+ // TODO: Remove jQuery dependency
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+ jQuery(this._eventObj).bind(a,events[a]);
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+ }
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+ },
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+
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+ _Loader:(function()
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+ {
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+ if (IE)
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+ return function(parameters)
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+ {
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+ var width=this._img.width;
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+ var height=this._img.height;
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+ this._img.parentNode.removeChild(this._img);
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+
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+ this._vimage = this.createVMLNode('image');
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+ this._vimage.src=this._img.src;
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+ this._vimage.style.height=height+"px";
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+ this._vimage.style.width=width+"px";
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+ this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
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+ this._vimage.style.top = "0px";
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+ this._vimage.style.left = "0px";
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+
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+ /* Group minifying a small 1px precision problem when rotating object */
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+ this._container = this.createVMLNode('group');
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+ this._container.style.width=width;
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+ this._container.style.height=height;
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+ this._container.style.position="absolute";
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+ this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
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+ this._container.appendChild(this._vimage);
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+
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+ this._rootObj.appendChild(this._container);
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+ this._rootObj.style.position="relative"; // FIXES IE PROBLEM
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+ this._rootObj.style.width=width+"px";
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+ this._rootObj.style.height=height+"px";
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+ this._rootObj.setAttribute('id',this._img.getAttribute('id'));
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+ this._rootObj.className=this._img.className;
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+ this._eventObj = this._rootObj;
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+ this._handleRotation(parameters);
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+ }
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+ else
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+ return function (parameters)
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+ {
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+ this._rootObj.setAttribute('id',this._img.getAttribute('id'));
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+ this._rootObj.className=this._img.className;
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+
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+ this._width=this._img.width;
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+ this._height=this._img.height;
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+ this._widthHalf=this._width/2; // used for optimisation
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+ this._heightHalf=this._height/2;// used for optimisation
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+
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+ var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
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+
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+ this._widthAdd = _widthMax - this._width;
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+ this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
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+ this._widthAddHalf=this._widthAdd/2; // used for optimisation
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+ this._heightAddHalf=this._heightAdd/2;// used for optimisation
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+
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+ this._img.parentNode.removeChild(this._img);
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+
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+ this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
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+ this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
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+
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+ this._canvas=document.createElement('canvas');
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+ this._canvas.setAttribute('width',this._width);
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+ this._canvas.style.position="relative";
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+ this._canvas.style.left = -this._widthAddHalf + "px";
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+ this._canvas.style.top = -this._heightAddHalf + "px";
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+ this._canvas.Wilq32 = this._rootObj.Wilq32;
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+
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+ this._rootObj.appendChild(this._canvas);
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+ this._rootObj.style.width=this._width+"px";
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+ this._rootObj.style.height=this._height+"px";
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+ this._eventObj = this._canvas;
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+
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+ this._cnv=this._canvas.getContext('2d');
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+ this._handleRotation(parameters);
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+ }
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+ })(),
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+
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+ _animateStart:function()
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+ {
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+ if (this._timer) {
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+ clearTimeout(this._timer);
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+ }
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+ this._animateStartTime = +new Date;
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+ this._animateStartAngle = this._angle;
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+ this._animate();
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+ },
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+ _animate:function()
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+ {
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+ var actualTime = +new Date;
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+ var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
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+
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+ // TODO: Bug for animatedGif for static rotation ? (to test)
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+ if (checkEnd && !this._parameters.animatedGif)
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+ {
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+ clearTimeout(this._timer);
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+ }
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+ else
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+ {
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+ if (this._canvas||this._vimage||this._img) {
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+ var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
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+ this._rotate((~~(angle*10))/10);
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+ }
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+ if (this._parameters.step) {
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+ this._parameters.step(this._angle);
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+ }
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+ var self = this;
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+ this._timer = setTimeout(function()
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+ {
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+ self._animate.call(self);
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+ }, 10);
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+ }
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+
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+ // To fix Bug that prevents using recursive function in callback I moved this function to back
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+ if (this._parameters.callback && checkEnd){
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+ this._angle = this._parameters.animateTo;
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+ this._rotate(this._angle);
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+ this._parameters.callback.call(this._rootObj);
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+ }
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+ },
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+
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+ _rotate : (function()
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+ {
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+ var rad = Math.PI/180;
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+ if (IE)
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+ return function(angle)
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+ {
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+ this._angle = angle;
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+ this._container.style.rotation=(angle%360)+"deg";
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+ }
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+ else if (supportedCSS)
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+ return function(angle){
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+ this._angle = angle;
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+ this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
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+ }
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+ else
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+ return function(angle)
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+ {
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+ this._angle = angle;
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+ angle=(angle%360)* rad;
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+ // clear canvas
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+ this._canvas.width = this._width+this._widthAdd;
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+ this._canvas.height = this._height+this._heightAdd;
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+
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+ // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
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+ this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen
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+ this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal
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+ this._cnv.rotate(angle); // rotate image
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+ this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center
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+ this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
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+ this._cnv.drawImage(this._img, 0, 0); // First - we draw image
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+ }
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+
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+ })()
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+}
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+
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+if (IE)
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+{
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+Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
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+document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
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+ try {
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+ !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
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+ return function (tagName) {
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+ return document.createElement('<rvml:' + tagName + ' class="rvml">');
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+ };
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+ } catch (e) {
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+ return function (tagName) {
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+ return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
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+ };
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+ }
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+})();
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+}
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+
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+})(jQuery);
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